Unity 3d shape editor3/17/2024 ![]() See in Glossary, you will see your Blend Shapes are listed under the SkinnedMeshRenderer component. ![]() ![]() If you select your object in the hierarchy and look in the inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. See in Glossary > Import New Asset and then choose your file).ĭrag the Asset into the hierarchy window. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. Import your FBX file into Unity (from the main Unity menu: Assets Any media or data that can be used in your game or Project. Once you have your Blend Shapes set up in Autodesk® Maya®:Įxport your selection to fbx ensuring the animation box is checked and blend Shapes under deformed models is checked.
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