I say this because 7 out of 10 conversations are conducted at the most ridiculous angle or with the person's back turned to Ryder. Now that might sound like a pretty great game and it would've been but you quickly realize that BioWare got everything in between wrong and somehow turn what should've been a great game into t his embarrassment to the Mass Effect franchise.įirst and foremost, I understand the decision to take out paragon/renegade, what I don't understand is the decision to take out face to face conversations. If you know anything about the previous games, it's feels like the combat and planet exploration of Mass Effect 1, the space exploration and relationships of Mass Effect 2 and the biotic combat, UI and multiplayer of Mass Effect 3. By randybongson | Review Date: March 23, 2017
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